God of War: Ascension SCE Santa Monica Studio/Sony Computer Entertainment 5.
While developer Ready at Dawn (which you might recognize from PS4 shooter The Order: 1886 and last year’s VR adventure Lone Echo) managed to almost perfectly translate the God of War experience to a handheld, the team did little to push it forward. There’s a decent bit of character exploration regarding Kratos’ daughter Calliope, but it’s quite literally pushed away for combat and a toothless ending that leaves Kratos exactly where he was at the outset. Set during Kratos’ 10 years of service to Olympus, Chains of Olympus sees the mad Spartan protecting the city of Attica from Persian invaders before becoming enveloped in a plot by the queen of the underworld and the Titan Atlas to destroy the Pillar of the World. Technically Kratos’ second outing on a mobile platform, God of War: Chains of Olympus managed to harness the PlayStation Portable’s superior horsepower (at least compared to Betrayal’s early smartphone tech) to create what was then one of the handheld’s most ambitious and beautiful experiences. God of War: Chains of Olympus (PSP, 2008) God of War: Chains of Olympus Ready at Dawn, SCE Santa Monica Studio/Sony Computer Entertainment 7. It won’t blow your mind the way an epic boss battle might, but it’s a perfect jumping-off point for Sony Santa Monica’s new game. The experience is largely linear, but like the best text adventure games, it does an admirable job of making you feel like an invisible world around you is actually reacting to your whims, complete with eight pieces of collectible art to cap off each chapter’s conclusion. How you deal with them is generally up to you, and reliant on how well you’ve listened to the lessons that have come before. Over eight brief chapters, you’ll encounter creatures both docile and dangerous. You’ll practice shooting arrows with your mother, collect herbs from the garden and explore the dense woods surrounding your small Nordic cabin. Starring a young version of Atreus, God of War: A Call From the Wilds uses simple text commands to allow players to follow concise but not overly restrictive prompts from the Facebook Messenger interface. That I’m even including it on this list might turn some heads.
The idea of a text-based God of War game might seem laughable when you consider the gore, giant monsters and giant monster gore the series built its reputation on. God of War: A Call From the Wilds (Facebook, 2018)
Players will have a chance to join battles on a grand scale with many more enemies on-screen and be able to interact with levels like never before.God of War: A Call From the Wilds Facebook/Sony Interactive Entertainment 8. With texture resolutions being quadrupled since God of War 2, God of War 3 will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos’ fateful quest.
Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War 3 have made significant strides in giving players the realistic feel of actually being on the battlegrounds. Armed with double-chained blades, Kratos must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him. A single-player game, this final chapter allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Set in the realm of Greek mythology, God of War 3 for the last time puts Kratos at the center of the carnage and destruction as he seeks revenge against the Gods who have betrayed him.